SDL_LoadBMP_RW sucks
October 16th, 2007
I was rushing franticly to find a fatal bug in my IGF submission Tasty Static yesterday that made the game crash on half of the computers it ran on. After a few hours I found out I was trying to free memory already freed by SDL_LoadBMP_RW() and was able to fix everything.

I wish the documentation was a little more clear about what that second argument in SDL_LoadBMP_RW does, I was really freaking out.
   Heya, I'm Leo. I like to draw cartoons in my spare time. Every once in a while, I'll draw one that's coherent and has a punchline. I usually post those here.


 


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